![]() ![]() Even if the Wii U were hypothetically more powerful than the Switch, the difference in architecture would make emulation unfesible (contrast with, say, the GameCube, Wii and Wii U being natively compatible due to the shared PowerPC architecture. These architectures are not natively compatible, meaning you can't just run code intended for one on the other. Secondly, the Wii U uses a PowerPC architecture compared with the ARM-based Switch. GPU - Nvidia GM20B Maxwell-based GPU 768 MHzĬontrary to popular belief, the Switch is actually more powerful than the Wii U, and you need a host system many times more powerful than the system you are trying to emulate in order emulate the system at usable speeds. RAM - 4 GB LPDDR4 (3GB accessible to the user) RAM - 2GB DDR3 (1GB accessible to the user)ĬPU - Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) 1.020 GHz Let's compare:ĬPU - 1.24 GHz Tri-Core IBM PowerPC "Espresso" Firstly, the Switch is actually a fair bit more powerful than the Wii U despite the amount of ports. There are 2 key reasons why running Switch games on the Wii U is not possible. Click to expand.This is fundimentally the problem, because doing research into the hardware specs would answer the question. ![]()
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