It seems too counter-intuitive and creates absurd tactics and situations. To heal from this, a character must do something more significant that resting for one night. To make things even more dangerous, make the characters roll a death saving throws immediately upon reaching 0 HP. If a character fails any death saving throws and still survives, one orbit home gym save even if two were failed is not immediately erased after stabilizing or regaining HP. Here a quick, dangerous and straightforward, alternative, that requires no extra bookkeeping in addition to what is already in the character sheet. The rules for lingering injuries are on page of the DMG they are not particularly good or bad, just a bit fiddly for my taste. This really started to drive home the fear of dropping to zero. Of course, more often than not, they just get a little minor scar for dropping, but, I've had players lose limbs. I have each player roll on the lingering injuries chart once they drop to 0 hp. I will not reason and compare: my business is to create. I must create a system, or be enslaved by another man's. free infographic software and presentation maker.
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